VIRTUAL REALITY EXPERIENCES AND PRACTICAL APPLICATIONS
International conference in Virtual Reality
Client: Hype Marketing Management
Maru VR helped 60 employees of an international company to “physically” meet in Virtual Reality (Altspace VR), where they attended a conference (incl. live-stream of different presentations), participated workshops and finally watched a stand-up comedy show.
It was a unique experience, where the participants really had a feeling of being together in one room, but in reality they were in their homes. Events in VR is a new reality and opportunity to meet and be together.
Interactive VR – Son of Kalev´s journey to Hell
Client: Museum of Kalevipoeg
Interactive 3D VR experience where the viewer becomes the Son of Kalev (Kalevipoeg) and has an adventurous journey to Hell. The VR experience is custom-made for the Museum on Kalevipog. VR experience starts in a calm and relaxing environment where Son of Kalev can make soup and after the Gates of Hell open, he has to fight with the demons and finally with the Old Evil himself. The VR experience gives exiting experiences to everyone (in all ages).
Fly around the TV Tower – interactive 3D
Client: Tallinn TV Tower
Interactive VR experience “Fly around the TV Tower” is created especially for Tallinn TV Tower, where the visitors can have a nerve-wrecking adventure. The experience starts with a walk on the edge of the TV Tower 175 metres above the ground and continues with a flight around the TV Tower. This is a unique opportunity to see the TV Tower from an angle you would not otherwise be able to, while enjoying beautiful views of the city and surrounding nature.
For creating a really immersive VR experience, we made an extremely detailed 3D model of the TV Tower. Additionally, the surrounding environment and moving in VR is so convincing that the step to the UFO platform demands real self-transcendence.
Some of the visitors expressions: “This looks like real”, “I really thought I was flying”, “I know every corner of the TV Tower, but I have never seen it like that”, “Awsome”, “I was really scared to step over the edge”.
VR application with eye-tracking for analysing shopping decisions
Client: University of Tartu
3D VR environment is a software application where an experiment administrator can create the shop environement and determine the size of the shop shelf, choose the products, add price tags, etc. During the simulation, the eye-tracking solution enables to analyse what objects draw attention and what products are put to shopping cart. The application is developed on Unity and integrated with Tobii Pro VR Analytics. HTC Vive Pro Eye has used during the simulations.
Interactive tour in the metal and machinery industry
Client: Estonian Unemployment Insurance Fund
Interactive 360-degree filmed VR experience where the viewer can have a guided tour in a metal and machinery industry and see the details of work processes and required expertise. The VR experience is part of an exposition in a Career Centre where different occupations are introduced. The VR experience is in Estonian, English and Russian. The interactions in the VR experience (starting, navigating) is gaze-based.
VR experience about the work of Emergency Response Centre, ambulance and police
Client: Road museum
VR experience where the viewer is observing the process how an injured cyclist gets from the place of an accident to a hospital. The focus of the VR is on the witness, who informs the Emergency Response Centre and based on the given information arrives the ambulance and police. VR experience is part of an educational exhibition “How to act when witnessing an accident” in Road museum.
Tallinn VR certification in Oculus Store, Gear VR Store and Viveport
Client: Tallinn City Government
Interactive VR tour in Tallinn’s Old Town is certified and therefore available on different VR platforms – Oculus Store, Gear VR Store and Viveport. Tallinn VR app can be easily downloaded and viewed with Oculus Rift, Samsung Gear VR and HTC Vive. During the certification process the Tallinn VR app was adjusted according to the technical and content requirements of the platforms.
Juvenile offender VR experience
Client: Estonian Social Security Board
360 degree VR experience where viewer is taken to the correctional teaching centres of Maarjamaa Hariduskolleegium where three young people are sharing their stories of how they ended up in these special treatment facilities and thoughts about their lives there and future plans. VR video is part of the conference „Freedom and Responsibility“ organized by Estonian Social Security Board. Special software for starting and viewing the VR video was also developed.
Interactive VR experience about youth workers
Client: Estonian Youth Work Centre
Interactive VR experience where the viewer is observing the role of a youth worker and has to decide, how to solve a bullying situation in a youth camp, to whom give the leading role in a theatre play and how to make a contact with young people as a mobile youth worker. The project is a mixture of 3D 360-degree filming and Unity programming (starting application and choice making solution).
Interactive VR tour in Harmet modular house
Client: Harmet Ltd
360-degree videos where the viewer can get good overview of modular houses produced by Harmet Ltd – size of rooms, interior design, communications and construction principles. Graphical animations have been added to the VR experience to emphasize certain topics and 2D drone videos to introduce the exterior facade of the houses. It is an interactive application where the viewer can decide what rooms to visit. The project is a mixture of 360-degree filming and Unity programming.
Elisa Eesti announces news in VR
Client: Elisa Estonia Ltd
360-degree videos, where the board members of Elisa Eesti announce important changes about the company in virtual reality. A special event was organized for the journalists and therefore we developed a custom software that enables more than 100 people to watch the same VR videos at the same time (in sync).
Ensemble U: virtual reality concert in Estonian Concert Hall
Contemporary music group Ensemble U: organized the first virtual reality concert in Estonia, where musicians performed site-specific works created specially for this project. The audience was wearing VR headsets and viewing selected locations from Estonian nature which were the inspiration for the composers. It is a complete artwork, where music and visual solution were created together and to supplement each other. Three VR experiences were created during the project: “Cape”, “Narva” and “Forest”.
Interactive VR video introducing the field of nursing
Client: Estonian Youth Work Centre
Interactive VR solution where the viewer can first undertake a quick overview of the nature of the field of nursing and then can take a closer look at different everyday techniques. The project is a mixture of 360-degree filming and Unity programming.
Interactive VR tour in Tallinn’s Old Town with a tour guide
Client: Tallinn City Government
Using a VR headset, the viewer can visit various places in the Old Town of Tallinn (e.g., Town Hall Square, Masters’ Courtyard, etc.), where the guide talks about the most important historical facts associated with the locations. This is an interactive experience where the viewer can select the places to visit and look around (360 degrees) in each place. The project is a mixture of 360-degree filming and Unity programming.
360-degree VR introductory video of Georgia at EXPO 2017 in Astana
360-degree VR introductory video, where you can virtually visit the most important sights in Georgia. VR video is part of the exposition EXPO 2017 in Astana, introducing Georgia.
Interactive VR video introducing the field of bioanalysis
Client: Estonian Youth Work Centre
Interactive VR solution where the viewer can first undertake a quick overview of the nature of the field of bioanalysis and then can take a closer look at different everyday techniques. The project is a mixture of 360-degree filming and Unity programming.
Marimetsa bog VR – the combination of nature and music
Using a VR headset, the viewer can be at the various places of the Marimetsa bog, and at the same time enjoy music inspired by the same bog.
Interactive VR tour of exciting events in the city of Pärnu
Client: Pärnu City Government
Using a VR headset, the viewer can visit different places in Pärnu (beach, golf course, yachting at sea, etc.). This is an interactive experience where the viewer can select the places to visit and look around (360 degrees) in each place. The project is a mixture of 360-degree filming and Unity programming.
Attraction of the Seaplane Harbour’s Marine Rescue Exhibition – VR simulation of walking on the ice in different seasons (directing service)
Attraction of the Seaplane Harbour’s Marine Rescue Exhibition – “VR Simulation of Walking on the Ice” – allows viewers to experiment with walking on the ice in different seasons, and to experience the danger of walking on the ice (including ice cracking while walking in different places on a body of water and dropping through the ice). Maru VR dealt with the simulation’s stage direction and concept integrity assurance.
VR simulation of the history of Seaplane Harbour’s Seaplane Hangar (VR directing service)
The VR simulation of the history of Seaplane Harbour’s Seaplane Hangar gives an overview of the 100-year history of the hangars (from construction, decomposition during the Soviet period, and rebuilding into the Seaplane Harbour of today). In the 360-degree VR simulation, the events take place around the viewer who captures the impact of the effect of time and the essence of the changes. Maru VR dealt with the simulation’s stage direction and concept integrity assurance.
Virtual reality performance in Voore manor
NGO TEMUFI wrote and directed a historical virtual reality performance about the life and actions of a manor lord in the contemporary Voore manor. Performance is viewable in 360 degrees with a virtual reality headset.
360-degree VR showreel “Estonian Locations for Film Producers”
Client: Estonian Film Institute
360-degree introductory video where the viewer receives a quick immersive overview of the different locations in Estonia that could be used as filming locations. The viewer is in the middle of these locations to better perceive the surrounding environment. The video is aimed primarily at foreign film producers.
Interactive teaching material about open pit mine blasting in virtual reality
Client: Tallinn University of Technology
In cooperation with Tallinn Universtity of Technology a virtual reality teaching material of a blasting for Geology Development was developed. While in VR, students get a good overview of the open pit mine, see the preparation of the blasting (drilling and setting charges), inspect and analyse the wall of a quarry and see the explosion. Students can also move around in virtual reality via teleportation. Maru VR created 360-degree videos and photogrammetry.